AI Insights · Timothy · July 2022
Top 5 Gacha Games Performance in Colombia Q2 2022
In Q2 2022, the top 5 gacha games in Colombia showed varied trends in downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the performance of these games on a unified platform.
In the second quarter of 2022, the top 5 gacha games in Colombia displayed a range of performance metrics across downloads, revenue, and active users. Here’s a detailed look at how each game fared, based on data from Sensor Tower.
Rise of Kingdoms witnessed fluctuations in weekly revenue, peaking at roughly $12.3K in late May. Weekly downloads saw a significant spike in mid-June, reaching about 8.8K, while weekly active users fluctuated, with a notable increase to around 38.8K in mid-June before settling at approximately 29.4K by the end of the quarter.
Genshin Impact experienced a varied revenue trend, peaking at about $9.2K at the end of March and seeing another high of around $7K at the end of May. Weekly downloads remained relatively stable, ranging between 5.4K and 7K throughout the quarter. Active users also showed stability, averaging around 78K to 81K weekly, with a peak of approximately 81.6K in the last week of June.
Saint Seiya Awakening had a mixed revenue performance, with a peak of around $5.8K in early June. Downloads remained low but steady, with a slight increase towards the end of the quarter, reaching 450 downloads in the last week of June. Active users showed a declining trend, dropping from about 24.9K at the start of the quarter to around 20K by the end.
Marvel Contest of Champions saw a significant revenue peak at approximately $10.4K in the last week of June. Weekly downloads were consistent, averaging around 2K. Active users remained stable throughout the quarter, fluctuating around 11K to 12K weekly, with a slight dip in late May.
8 Ball Pool™ maintained a steady revenue stream, peaking at about $3.2K in mid-June. The game consistently attracted a high number of downloads, reaching up to 38.9K in mid-June. Active users, however, showed a slight decline from around 579K at the beginning of the quarter to approximately 517K by the end.
For more detailed insights and data, visit Sensor Tower.